Weak: Water

Strong: Earth

Subclass: Element/Flow

Like Fire and Water, Wind possesses the ability to flow. This means that Wind can be maneuvered into various shapes as well as strengths; examples of this include Wind walls, funnels/tunnels, Wind blasts, slight breezes, and heavy squalls. Wind possesses the natural propensity for constancy, near-limitless use (except in the situation of a magical vacuum), incredible malleability yet with a degree of untameable nature. Unlike the other flow elements, Wind does not require a preexisting source – as a Fire  or Water Adept would need – or extra energy output to create – as would be the case with a Fire Elementalist, for example. Since air is everywhere (with the exception of a vacuum situation), Wind users have the advantage of their element at their fingertips – quite literally.

Those that fall under the Wind-Soul Type embody similar traits: quick (physical and/or mental), versatile, clever, highly adaptive yet not entirely yielding, potential to be both passive and aggressive, surprisingly stubborn/relentless, maintains a sense of calm even when riled, and extremely good at evading (again, physical and/or otherwise).

With the exception of a vacuum situation, as mentioned for Water, Wind is endlessly available for use. Even in a confined space, air still exists and is therefore usable; and as the element itself is not destroyed during or after use, Wind magic and abilities can continually be used. However, in such a situation such as a sealed room, the only limit would come from the wielder’s own stamina and need for air. After all, once all present air has been expended, suffocation occurs and the wielder inevitably dies.

Wind’s weakness to Water is, again, derived from the balloon effect liquid has; Water merely responds and moves with the opposing force (Wind) instead of necessarily striving to stand against it. However, as mentioned before under Water, solid Water (i.e. ice), when properly used, can literally shatter a Wind attack. Yet even so, a truly masterful Wind user can draw the naturally existing Wind elements (like oxygen, which exists in both air and water) to him/her and cripple the Water caster. This another example of a flow element’s push-and-pull effect.